Arjoranta, J. (16 de 2 de 2019). Game Studies. Obtenido de http://gamestudies.org/1401/articles/arjoranta
Bootstrap Team. (18 de 2 de 2019). Bootstrap. Obtenido de https://getbootstrap.com/
Damien Djaouti, J. A.-P. (s.f.). Classifying Serious Games: the G/P/S. Toulouse, France.
Darina Dicheva, C. D. (2015). Gamification in Education: A Systematic Mapping Study. Winston-Salem: Educational Technology and Society, ResearchRGate.
Design, F. G. (2011). S. Deterding, D. Dixon,R. Khaled, L. E. Nacke. Tampere, Finland.
Duolingo. (17 de 2 de 2019). Obtenido de https://www.duolingo.com/
Entertainment, D. (2 de 17 de 2019). Vampyr Game. Obtenido de http://www.vampyr-game.com/en
Gross, R. (s.f.). Psychology: The Science of Mind and Behaviour.
Helen Doron Educational Group. (18 de 2 de 2019). Play Store. Obtenido de https://play.google.com/store/apps/details?id=com.helendoron.kangiclub&hl=en
Hiroyuki Iida, D. H. (2016). Analyzing Gamification of “Duolingo” with Focus on Its Course Structure. Lecture Notes in Computer Science.
J.Lee, J., & Hammer, J. (2011). Gamification in Education: What, How, Why Bother. Columbia University, New York: Academic Exchange Quarterly.
Linares, A. R. (2008). Desarrollo Cognitivo: las teorías de Piaget y de Vygotsky. Barcelona: Universitat Autònoma de Barcelona.
Macmillan. (2 de 17 de 2019). Pulse! Obtenido de http://pulse.macmillan.es/#/login
Oxford dictionaries. (s.f.). Obtenido de https://en.oxforddictionaries.com/definition/learning
Pattel, N. (18 de 2 de 2019). Webbymonks. Obtenido de https://webbymonks.com/blog/web-development/what-are-the-pros-cons-of-foundation-and-bootstrap/
SaberIngles. (2019 de 2 de 17). Obtenido de http://www.saberingles.com.ar/flashcards/
Samsung Electronics. (18 de 2 de 2019). Samsung. Obtenido de https://www.samsung.com/sg/multi-device-experience/
Thrive. (17 de 2 de 2019). KaiserPermanente. Obtenido de https://healthy.kaiserpermanente.org/static/health/en-us/landing_pages/afd/index.htm
Valve. (17 de 2 de 2019). Steam. Obtenido de https://store.steampowered.com/app/239030/Papers_Please/
Vladimirskiy, V. (18 de 2 de 2019). Getnerdio. Obtenido de https://getnerdio.com/blogs/strategy-multi-device-environment/
Wilkinson, P. (2015). A Brief History of Serious Games. Bournemouth, UK: Springer.